39 lines
1.2 KiB
HTML
39 lines
1.2 KiB
HTML
<h2>Full example</h2>
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<pre><code>// Source: https://github.com/Jusas/XCOM2_ReconSoldierClass/blob/master/ReconOperatorSoldierClass/Src/ReconSoldierClass/Classes/ReconOperator_AcademyUnlocks.uc
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class ReconOperator_AcademyUnlocks extends X2StrategyElement;
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static function array<X2DataTemplate> CreateTemplates()
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{
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local array<X2DataTemplate> Templates;
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Templates.AddItem(AdrenalineUnlock());
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return Templates;
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}
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static function X2SoldierAbilityUnlockTemplate AdrenalineUnlock()
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{
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local X2SoldierAbilityUnlockTemplate Template;
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local ArtifactCost Resources;
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`CREATE_X2TEMPLATE(class'X2SoldierAbilityUnlockTemplate', Template, 'ReconAdrenalineUnlock');
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Template.AllowedClasses.AddItem('ReconSoldierClass');
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Template.AbilityName = 'ReconAdrenalineSpike';
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Template.strImage = "img:///UILibrary_ReconOperator.GTS.GTS_adrenaline";
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// Requirements
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Template.Requirements.RequiredHighestSoldierRank = 5;
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Template.Requirements.RequiredSoldierClass = 'ReconSoldierClass';
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Template.Requirements.RequiredSoldierRankClassCombo = true;
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Template.Requirements.bVisibleIfSoldierRankGatesNotMet = true;
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// Cost
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Resources.ItemTemplateName = 'Supplies';
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Resources.Quantity = 75;
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Template.Cost.ResourceCosts.AddItem(Resources);
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return Template;
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}</code></pre>
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